Create a '2 Truths & 1 Fib' game to introduce themselves.
Write engaging statements with detailed explanations.
Code navigation paths and background music to enhance the interactive game experience.
Key vocabulary
hoaxgypsumpetrifiedplausible
Assessment
Formative
Use milestone checks, organizer responses, and daily test evidence to guide feedback.
Summative
The statements are safe, similarly plausible, and followed by distinct explanations that add meaningful context. Start, answer, feedback, and return buttons lead to the intended pages, and every choice gives understandable feedback.
The student journey
This is a build — not a worksheet packet
Every lesson runs like the story students are about to make: read it, write it, build it, polish it, publish it. The printables scaffold each stage — the published Elementari project is the destination.
1
📖
Read
Students read a short, high-interest passage — a real-world hook, not a dry textbook definition — to spark ideas for what they'll make.
📖The Ten-Foot Man Buried in a Farmer's Field
In October 1869, two workers were digging a well on a farm in Cardiff, New York, when a shovel struck something hard. They brushed away the dirt and found a foot. A stone foot. They kept digging — a leg, a chest, a face. Lying in the earth …
SourcesThe Farmers' Museum, Cooperstown, NY — Cardiff GiantSmithsonian Magazine — the Cardiff Giant hoax
In the studio, students bring the project to life — adding art and following the exact writing and coding steps shown below. The Studio Compass walks them through it, one step at a time.
🧭Studio CompassStep 1 / 8
Create Your Title Page with a Start Button! 🎉
Start off with the ready-to-go title screen page. Customize it up with a "Start" button. You can think of the button as the front door to your app! 🎮
Key words — tap to learnobject block
Each step checks off & advances on its own
All 8 studio steps · dynamic to the project
1Create Your Title Page with a Start Button! 🎉~10 min
2Dive into Your Truths & Fib! 🕵️~8 min
3Design Your Win Page! 🥳~12 min
4More on Truth #1! ✍️~4 min
5More on Truth #2! 📖~4 min
6Coding Navigation from the Title! 🖥️~8 min
7Code Your Player's Journey! 🔍~9 min
8Add the Final Touches & Share! 🎵~5 min
4
🔁
Polish
ongoing
Teacher and peer feedback pin right onto the project — students revise until it's ready to share.
Feedback on the project2 pins
🍎
Add one more sentence here so readers get the full picture.
👍 2Teacher
A
The interaction is clear — it helps the reader follow the project!
A couple of things to gather, a few quick steps to prep — then you're ready to hand it to students.
What you need
A device per student or pair
Internet connection
Headphones or speakers
Prep · about 10 min
1Print the student kits
2Assign this lesson to your students
3Skim the build steps
Teacher background
What you need to know
Students learn that convincing falsehoods succeed by matching the texture of truth — right size, right detail, right fit with what people already expect — and that spotting them takes deliberate comparison, not gut feeling. They apply this from the trickster's side, crafting a fib calibrated to their real truths, and from the detective's side when classmates play.
Key terms
hoax
a trick designed to fool many people
gypsum
a soft stone that is easy to carve
petrified
turned to stone over a very long time
plausible
believable enough that it could be true
Watch for these misconceptions
✕
The fib is obvious because its detail level or tone differs from the truths. →Make all three statements similar in length and specificity.
✕
A button reaches the wrong explanation or cannot return to the choices. →Trace each button as a READER and label its destination before changing any navigation block.
Standards alignment
Aligned to the standards you teach
Every task maps to a specific standard, so planning and reporting are covered.
Tracking 7 frameworks: Common Core ELA, Common Core Math, NGSS +4
CCSS · ELA9CSTA11ISTE73 frameworks · 27 standards · DOK 3
CCSS · ELA
Common Core State Standards — English Language Arts
9 standards
CCSS.ELA-LITERACY.W.4.5
With guidance and support from peers and adults, develop and strengthen writing as needed by planning, revising, editing, rewriting, or trying a new approach.
CCSS.ELA-LITERACY.W.7.5
With guidance and support from peers and adults, develop and strengthen writing as needed by planning, revising, editing, rewriting, or trying a new approach.
CCSS.ELA-LITERACY.W.9-10.5
With guidance and support from peers and adults, develop and strengthen writing as needed by planning, revising, editing, rewriting, or trying a new approach.
Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
ISTE 1.4.c
Students develop, test, and refine prototypes as part of a cyclical design process.
ISTE 1.6.d
Students publish or present content that customizes the message and medium for their intended audiences.
ISTE 1.5.d
Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Also addressedISTE 1.1.c · ISTE 1.6.b · ISTE 1.5.c
Full task-by-task mapping — including Depth of Knowledge — is in the answer key.
Differentiation & accessibility
Built to reach every learner
One lesson, three built-in paths — with accessibility baked into the materials, not bolted on afterward.
Extra support
Emerging readers & writers
Read-aloud and multilingual support in the Elementari build
Studio Compass highlights one task at a time — including the coding
Sentence frames and a word bank so it is never a blank page
On grade
The core lesson
The passage and storyboard exactly as written
Model answers and “look-fors” in the answer key
Self-check chips at every milestone
Ready for more
Extension & challenge
Challenge vocabulary and a real-world extension question
Deepen one existing page or interaction — without changing the required mechanics
A longer, evidence-based reflection prompt
Accessibility, built inPredictable step-by-step structureOne task at a time · Studio CompassHighlighted response areasLow-stimulation printMovement-friendly pacingDesigned so every student can design, write, and code — with ADHD, autism, and dyslexia in mind.
Questions
Teacher FAQ
Do I — or my students — need to know how to code?
No. Coding concepts are introduced in plain language exactly when students need them, and Studio Compass confirms each milestone so students keep moving without you troubleshooting. The teacher guide walks you through the whole build, answers included.
How long does this lesson take?
About 60, paced into 45-minute class periods. You can spread it out or compress it — students pick up where they left off, so it doesn't have to finish in one sitting.
What devices does this lesson work on?
Students can read, write, code, and publish on Chromebooks, iPads, tablets, laptops, or desktops. All they need is a modern browser — nothing to download or install.
What is Studio Compass?
Studio Compass is the step-by-step guide inside the Studio. It shows students what to do next, identifies the exact coding blocks they need, and confirms completed milestones so they can keep moving independently.
How does this lesson support different learners?
This lesson includes read-to-me with synchronized highlighting, a built-in glossary, and picture-based storyboarding, with writing and coding scaffolds you can dial up or down. Students can work with guided support or more independently — and still finish the same project.
Ready when you are
Bring this lesson to your class
Import your class, assign in one click, and watch them build — the whole kit comes with it.