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Elementari

About Me: Interactive Book 📖

Designed by:

Introduction

In this lesson you will write and code an About Me Interactive Book that introduces yourself. You'll learn how to animate, record a voiceover, and play some music. Let's get started!

Subjects:
Grades: 3-5
Estimated Time For Completion: 36 mins
Hardware required: Computer or Tablet Speaker Microphone

Objectives

Students will:

  • Introduce themselves through creative and engaging storytelling.
  • Record voiceovers to add a personal touch to their book.
  • Code animations and background music to enhance their interactive book.

Code Stories and Games with Elementari

Elementari’s platform allows students to easily create and code interactive books and games. They can design their pages with illustrations, record voiceovers, and use node-based visual coding for animations, sounds, and interactions. This platform makes coding accessible and enjoyable, helping students tell their unique stories.

New to Elementari? Click on the orange Start button to jump right into the lesson for free. Check out our Getting Started Guide for an overview of how Elementari works with your class. Get started for free for up to 35 student accounts.

Coding Concepts Covered

Function in Parallel Functions in Sequence Background Music Voice Recording

Student Instructions

1. Create your title page (10 mins)

Get started with the title page of your interactive All About Me book. You'll be adding a nice Text Effect animation to your title.

2. Record your voice (10 mins)

You'll now add a couple of sentences about yourself and code a recorded voiceover.

3. Customize & animate (8 mins)

Now's your chance to have some fun customizing your character and animating your character to talk.

4. Add music & make it pretty (8 mins)

Now for the final touches. You'll add some background music and get to make your pages look pretty. At the end you can add additional images, pages, or code.

Project Example for Students

Play through this lesson's example project created on Elementari. Use this example to guide and motivate your students.

Standards

CSTA K-12 Computer Science Standards (2017)

Algorithms & Programming

  • 1B-AP-10 - Create programs that include sequences, events, loops, and conditionals.

  • 1B-AP-11 - Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.

  • 1B-AP-12 - Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.

  • 1B-AP-15 - Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.

ISTE Student Standards

Creative Communicator

  • 6b - Students create original works or responsibly repurpose or remix digital resources into new creations.

  • 6d - Students publish or present content that customizes the message and medium for their intended audiences.

  • 6c - Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

Computational Thinker

  • 5a - Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.

Innovative Designer

  • 4a - Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

  • 4d - Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

  • 4c - Students develop, test and refine prototypes as part of a cyclical design process.

  • 4b - Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

AASL Standards

Inquire

  • I.A.2 - Recalling prior and background knowledge as context for new meaning

  • I.B.3 - Generating products that illustrate learning.

  • I.C.4 - Sharing products with an authentic audience.

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