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Elementari

Animated Gratitude Card 🙏

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Introduction

Create a heartwarming gratitude e-card using Elementari! In this fun activity, you'll write a special thank-you message, decorate your card, and then bring your message to life with simple animations.

Subjects:
Grades: K-2
Estimated Time For Completion: 30 mins

Objectives

Students will:

  • Write a personal message of thanks for their card.
  • Decorate their card with various images from the library.
  • Animate their message using basic coding blocks in Elementari.

Code Stories and Games with Elementari

Elementari's user-friendly platform allows students to easily create beautiful interactive e-cards. They can access a vast library of illustrations and sounds to enhance their designs. Using the node-based visual coding, students can animate their messages and add background music, making coding fun and accessible for kids.

New to Elementari? Click on the orange Start button to jump right into the lesson for free. Check out our Getting Started Guide for an overview of how Elementari works with your class. Get started for free for up to 35 student accounts.

Student Instructions

1. Say Thanks with Words! 📝 (10 mins)

It’s time to type! Write a short message of thanks or what you are grateful for.

2. Decorate & Be Creative! 🍁 (10 mins)

Add pictures of yummy food, animals, or leaves to make your card unique!

3. Animate Your Message (10 mins)

Use the Play Text Effect block to make your message really stand out!

Project Example for Students

Play through this lesson's example project created on Elementari. Use this example to guide and motivate your students.

Standards

CSTA K-12 Computer Science Standards (2017)

Algorithms & Programming

  • 1A-AP-08 - Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.

  • 1A-AP-10 - Develop programs with sequences and simple loops, to express ideas or address a problem.

  • 1A-AP-11 - Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.

  • 1A-AP-12 - Develop plans that describe a program’s sequence of events, goals, and expected outcomes.

  • 1A-AP-14 - Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.

ISTE Student Standards

Creative Communicator

  • 6b - Students create original works or responsibly repurpose or remix digital resources into new creations.

  • 6d - Students publish or present content that customizes the message and medium for their intended audiences.

  • 6c - Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

Computational Thinker

  • 5a - Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.

Innovative Designer

  • 4a - Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

  • 4d - Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

  • 4c - Students develop, test and refine prototypes as part of a cyclical design process.

  • 4b - Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

AASL Standards

Inquire

  • I.A.2 - Recalling prior and background knowledge as context for new meaning

  • I.B.3 - Generating products that illustrate learning.

  • I.C.4 - Sharing products with an authentic audience.

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