Introduction
Craft a lively Halloween card with two cool characters! You'll design it, pick some spooky music, and even code some fun moves. Ready for some Halloween fun? 🎃
Objectives
Students will:
- Create Halloween cards featuring captivating designs and messages.
- Code animations using functions in sequence and parallel.
- Add background music to enhance the interactive experience.
Code Stories and Games with Elementari
Elementari's coding platform makes it easy for students to create and code animations. With a library of illustrations and sounds, students can create captivating cards. Using the node-based visual coding, they can animate text and characters, and add background music, making coding accessible and fun for kids.
New to Elementari? Click on the orange Start button to jump right into the lesson for free. Check out our Getting Started Guide for an overview of how Elementari works with your class. Get started for free for up to 35 student accounts.
Coding Concepts Covered
Function in Parallel Background Music Functions in Sequence Pixel Coordinate System Duration EasingStudent Instructions
Pick two Halloween pals like a witch and a ghost. Set a fun backdrop and write a catchy message.
Make your message appear in a fun way with the "Play Text Effect" and set some music to play in the background.
Code your character to bounce up and down when clicked. It'll seem as though they're joyfully reacting to someone visiting your card.
By sequencing multiple Move to Point blocks, guide your character to smoothly glide from one spot to another, as if they're on a little Halloween adventure.
Interactive Project Example for Students
Play through this lesson's example project created on Elementari. Use this example to guide and motivate your students.
Standards
CSTA K-12 Computer Science Standards (2017)
Algorithms & Programming
1B-AP-10 - Create programs that include sequences, events, loops, and conditionals.
1B-AP-11 - Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
1B-AP-12 - Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
1B-AP-15 - Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
ISTE Student Standards
Creative Communicator
6b - Students create original works or responsibly repurpose or remix digital resources into new creations.
6d - Students publish or present content that customizes the message and medium for their intended audiences.
6c - Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Computational Thinker
5a - Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
Innovative Designer
4a - Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4d - Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
4c - Students develop, test and refine prototypes as part of a cyclical design process.
4b - Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
AASL Standards
Inquire
I.A.2 - Recalling prior and background knowledge as context for new meaning
I.B.3 - Generating products that illustrate learning.
I.C.4 - Sharing products with an authentic audience.