Lessons/Le secret dans le reflet : guide de musée

Le secret dans le reflet : guide de musée

Mission de guide de musée
Foreign LanguageCoding

Attribuer une œuvre, décrire un détail visible et recommander une visite : ce guide de musée met en scène un guide qui propose un artiste, puis s’appuie sur un reflet pour convaincre.

Students create in ElementariLa toile sans étiquetteThis is the project students open and build in Studio.
Pacing
3 jours · 3 × 45 min
Grade
Grade 9
Coding
Beginner
Students codeDragOn Page StartMoveBackground MusicNavigation
Opens a private practice project in the Studio — no account needed.
Teacher's Kit included — Lesson Plan · Student Kit · Answer Key · Rubric · See what's inside
Le secret dans le reflet : guide de musée
Lesson at a glance
?
?Essential question

Comment formuler une attribution claire et naturelle pour un visiteur ?

Students will be able to
  • Écrire une attribution avec le nom de l'artiste et le titre
  • Décrire un détail observable qui soutient l'attribution
  • Recommander l'œuvre à un visiteur avec une raison
  • Programmer la musique et les animations des pages
Key vocabulary
artistenature morterefletcarafe
Assessment
Formative
Brouillons de l'organisateur, billets de sortie et vérifications entre pairs.
Summative
Un récit interactif publié et jouable.
The student journey

This is a build — not a worksheet packet

Every lesson runs like the story students are about to make: read it, write it, build it, polish it, publish it. The printables scaffold each stage — the published Elementari project is the destination.

1
📖

Read

Students read a short, high-interest passage — a real-world hook, not a dry textbook definition — to spark ideas for what they'll make.

📖Le secret dans le reflet

Ceci est un texte mentor original créé pour cette leçon.…

Read the full passage
2
✏️

Write & plan

~15 min

On a scaffold built for the lesson, students plan their writing with sentence frames, a word bank, and a glossary — never a blank page.

2Student Kit · sneak peek
Planning questions for this lesson are included in the storyboard.
Key Words from the Passageartistenature morterefletcarafe
Glossary  a kid-friendly definition for every key term
3
🎨

Design & code

The main event~60 min

In the studio, students bring the project to life — adding art and following the exact writing and coding steps shown below. The Studio Compass walks them through it, one step at a time.

🧭Studio CompassStep 1 / 4
Couverture du guide
Choisis un arrière-plan, écris le titre et un sous-titre, et CODE la musique pour jouer à l'ouverture.
Key words — tap to learnOn Drag
Each step checks off & advances on its own
All 4 studio steps · dynamic to the project
1Couverture du guide~10 min
2Page d'ouverture du guide~5 min
3Détail et interaction glisser~30 min
4Conclusion recommandée~15 min
4
🔁

Polish

ongoing

Teacher and peer feedback pin right onto the project — students revise until it's ready to share.

Feedback on the project2 pins
🍎
Add one more sentence here so readers get the full picture.
👍 2Teacher
A
The interaction is clear — it helps the reader follow the project!
⭐ 3Peer
One-tap repliesNice work!Add detail
5
🚀

Publish

The payoff~15 min

Students publish their finished, playable project to the class showcase — each one gets its own shareable link.

🎉Published to the class showcase
A project made by your student
Published🌍 Shareable link — anyone can play
The Teacher's Kit

The printables that power the build

Every page walks students toward publishing on Elementari — the build is the lesson, these printables get them there.

Download printables
Start hereTeacher-facing

Lesson Plan

Your teaching plan — standards alignment, the essential question, and the full lesson flow with the build steps, plus coaching notes.

PDF · print-ready
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Before you teach

Set up in about ten minutes

A couple of things to gather, a few quick steps to prep — then you're ready to hand it to students.

What you need
  • A device per student or pair
  • Internet connection
  • Headphones or speakers
Prep · about 10 min
  1. 1Print the student kits
  2. 2Assign this lesson to your students
  3. 3Skim the build steps
Teacher background

What you need to know

Une attribution claire nomme un artiste (ou propose un nom) et un titre, ce qui aide le visiteur à situer l'œuvre. Ajouter une description d’un détail observable et une recommandation courte donne au visiteur une raison concrète de s’arrêter et d’examiner la peinture.

Key terms
artiste
La personne qui a créé une œuvre.
nature morte
Une peinture qui représente des objets inanimés, comme des fruits ou des vases.
reflet
Image renvoyée par une surface brillante, comme le verre ou l'eau.
carafe
Un récipient en verre souvent représenté dans les natures mortes.
Watch for these misconceptions
attribution incomplète Demandez : « Qui est nommé ici ? Quel est le titre ? »
détail vagues ou non observable Invite l'élève à pointer précisément où le détail apparaît sur l'image.
recommandation sans raison liée au détail Demandez : « En quoi ce détail donne-t-il une raison de rester ? »
Differentiation & accessibility

Built to reach every learner

One lesson, three built-in paths — with accessibility baked into the materials, not bolted on afterward.

Extra support

Emerging readers & writers
  • Read-aloud and multilingual support in the Elementari build
  • Studio Compass highlights one task at a time — including the coding
  • Sentence frames and a word bank so it is never a blank page

On grade

The core lesson
  • The passage and storyboard exactly as written
  • Model answers and “look-fors” in the answer key
  • Self-check chips at every milestone

Ready for more

Extension & challenge
  • Challenge vocabulary and a real-world extension question
  • Deepen one existing page or interaction — without changing the required mechanics
  • A longer, evidence-based reflection prompt
Accessibility, built inPredictable step-by-step structureOne task at a time · Studio CompassHighlighted response areasLow-stimulation printMovement-friendly pacingDesigned so every student can design, write, and code — with ADHD, autism, and dyslexia in mind.
Questions

Teacher FAQ

Do I — or my students — need to know how to code?

No. Coding concepts are introduced in plain language exactly when students need them, and Studio Compass confirms each milestone so students keep moving without you troubleshooting. The teacher guide walks you through the whole build, answers included.

How long does this lesson take?

About 3 days, paced into 45-minute class periods. You can spread it out or compress it — students pick up where they left off, so it doesn't have to finish in one sitting.

What devices does this lesson work on?

Students can read, write, code, and publish on Chromebooks, iPads, tablets, laptops, or desktops. All they need is a modern browser — nothing to download or install.

What is Studio Compass?

Studio Compass is the step-by-step guide inside the Studio. It shows students what to do next, identifies the exact coding blocks they need, and confirms completed milestones so they can keep moving independently.

How does this lesson support different learners?

This lesson includes read-to-me with synchronized highlighting, a built-in glossary, and picture-based storyboarding, with writing and coding scaffolds you can dial up or down. Students can work with guided support or more independently — and still finish the same project.

Ready when you are

Bring this lesson to your class

Import your class, assign in one click, and watch them build — the whole kit comes with it.

Free to try · No student emails required
Le secret dans le reflet : guide de musée
Grade 9 · 3 jours · 3 × 45 min