Dans une salle d'expo sans étiquette, les élèves écrivent un échange où le guide attribue l'œuvre, décrit un détail visible et propose une recommandation.
Pacing
3 jours · 3 × 45 min
Grade
Grade 9
Coding
Beginner
Students codeDragOn Page StartMoveBackground MusicNavigation
Opens a private practice project in the Studio — no account needed.
Comment formuler une attribution claire et naturelle pour un visiteur ?
Students will be able to
Écrire une attribution avec le nom de l'artiste et le titre
Décrire un détail observable qui soutient l'attribution
Recommander l'œuvre à un visiteur avec une raison
Programmer la musique et les animations des pages
Key vocabulary
artistenature morterefletcarafe
Assessment
Formative
Brouillons de l'organisateur, billets de sortie et vérifications entre pairs.
Summative
Un récit interactif publié et jouable.
The student journey
This is a build — not a worksheet packet
Every lesson runs like the story students are about to make: read it, write it, build it, polish it, publish it. The printables scaffold each stage — the published Elementari project is the destination.
1
📖
Read
Students read a short, high-interest passage — a real-world hook, not a dry textbook definition — to spark ideas for what they'll make.
📖Le secret dans le reflet
Ceci est un texte mentor original créé pour cette leçon.…
In the studio, students bring the project to life — adding art and following the exact writing and coding steps shown below. The Studio Compass walks them through it, one step at a time.
🧭Studio CompassStep 1 / 4
Couverture du guide
Choisis un arrière-plan, écris le titre et un sous-titre, et CODE la musique pour jouer à l'ouverture.
Key words — tap to learnOn Drag
Each step checks off & advances on its own
All 4 studio steps · dynamic to the project
1Couverture du guide
2Page d'ouverture du guide
3Détail et interaction glisser
4Conclusion recommandée
4
🔁
Polish
ongoing
Teacher and peer feedback pin right onto the project — students revise until it's ready to share.
Feedback on the project2 pins
🍎
Add one more sentence here so readers get the full picture.
👍 2Teacher
A
The interaction is clear — it helps the reader follow the project!
A couple of things to gather, a few quick steps to prep — then you're ready to hand it to students.
What you need
A device per student or pair
Internet connection
Headphones or speakers
Prep · about 10 min
1Print the student kits
2Assign this lesson to your students
3Skim the build steps
Teacher background
What you need to know
Une attribution claire nomme un artiste (ou propose un nom) et un titre, ce qui aide le visiteur à situer l'œuvre. Ajouter une description d’un détail observable et une recommandation courte donne au visiteur une raison concrète de s’arrêter et d’examiner la peinture.
Key terms
artiste
La personne qui a créé une œuvre.
nature morte
Une peinture qui représente des objets inanimés, comme des fruits ou des vases.
reflet
Image renvoyée par une surface brillante, comme le verre ou l'eau.
carafe
Un récipient en verre souvent représenté dans les natures mortes.
Watch for these misconceptions
✕
attribution incomplète →Demandez : « Qui est nommé ici ? Quel est le titre ? »
✕
détail vagues ou non observable →Invite l'élève à pointer précisément où le détail apparaît sur l'image.
✕
recommandation sans raison liée au détail →Demandez : « En quoi ce détail donne-t-il une raison de rester ? »
Differentiation & accessibility
Built to reach every learner
One lesson, three built-in paths — with accessibility baked into the materials, not bolted on afterward.
Extra support
Emerging readers & writers
Read-aloud and multilingual support in the Elementari build
Studio Compass highlights one task at a time — including the coding
Sentence frames and a word bank so it is never a blank page
On grade
The core lesson
The passage and storyboard exactly as written
Model answers and “look-fors” in the answer key
Self-check chips at every milestone
Ready for more
Extension & challenge
Challenge vocabulary and a real-world extension question
Deepen one existing page or interaction — without changing the required mechanics
A longer, evidence-based reflection prompt
Accessibility, built inPredictable step-by-step structureOne task at a time · Studio CompassHighlighted response areasLow-stimulation printMovement-friendly pacingDesigned so every student can design, write, and code — with ADHD, autism, and dyslexia in mind.
Questions
Teacher FAQ
Do I — or my students — need to know how to code?
No. Coding concepts are introduced in plain language exactly when students need them, and Studio Compass confirms each milestone so students keep moving without you troubleshooting. The teacher guide walks you through the whole build, answers included.
How long does this lesson take?
About 3 days, paced into 45-minute class periods. You can spread it out or compress it — students pick up where they left off, so it doesn't have to finish in one sitting.
What devices does this lesson work on?
Students can read, write, code, and publish on Chromebooks, iPads, tablets, laptops, or desktops. All they need is a modern browser — nothing to download or install.
What is Studio Compass?
Studio Compass is the step-by-step guide inside the Studio. It shows students what to do next, identifies the exact coding blocks they need, and confirms completed milestones so they can keep moving independently.
How does this lesson support different learners?
This lesson includes read-to-me with synchronized highlighting, a built-in glossary, and picture-based storyboarding, with writing and coding scaffolds you can dial up or down. Students can work with guided support or more independently — and still finish the same project.
Ready when you are
Bring this lesson to your class
Import your class, assign in one click, and watch them build — the whole kit comes with it.