This website requires javascript.
Elementari

Spooky Halloween Animation 🎃

Designed by:

Introduction

Create a spook-tacular Halloween card! You'll pick a friendly Halloween character, set up a cool background, and even make your character bounce to some ghostly tunes when it's clicked. Are you excited to create some Halloween fun? 🎃

Subjects:
Grades: K-2
Estimated Time For Completion: 19 mins
Hardware required: Computer or Tablet Speaker

Objectives

Students will:

  • Create a Halloween card with images, backgrounds, and text elements.
  • Animate their characters using basic coding blocks.
  • Add background music to enhance their interactive card.

Code Stories and Games with Elementari

Elementari’s platform makes it easy for students to create and code. They can use a library of illustrations and sounds to design their cards. With node-based visual coding, students can animate characters and add background music, making coding fun and accessible.

New to Elementari? Click on the orange Start button to jump right into the lesson for free. Check out our Getting Started Guide for an overview of how Elementari works with your class. Get started for free for up to 35 student accounts.

Coding Concepts Covered

Background Music Function in Parallel Functions in Sequence

Student Instructions

1. Design Your Card! 🖌️ (9 mins)

Choose a Halloween buddy, set a background, and add a speech bubble for their special message.

2. Add Moves & Music! 🎶 (10 mins)

Make your buddy and their speech bubble bounce when clicked, and pick a spooky tune for the background.

Project Example for Students

Play through this lesson's example project created on Elementari. Use this example to guide and motivate your students.

Standards

CSTA K-12 Computer Science Standards (2017)

Algorithms & Programming

  • 1A-AP-08 - Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.

  • 1A-AP-10 - Develop programs with sequences and simple loops, to express ideas or address a problem.

  • 1A-AP-11 - Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.

  • 1A-AP-12 - Develop plans that describe a program’s sequence of events, goals, and expected outcomes.

  • 1A-AP-14 - Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.

ISTE Student Standards

Creative Communicator

  • 6b - Students create original works or responsibly repurpose or remix digital resources into new creations.

  • 6d - Students publish or present content that customizes the message and medium for their intended audiences.

  • 6c - Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

Computational Thinker

  • 5a - Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.

Innovative Designer

  • 4a - Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

  • 4d - Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

  • 4c - Students develop, test and refine prototypes as part of a cyclical design process.

  • 4b - Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

AASL Standards

Inquire

  • I.A.2 - Recalling prior and background knowledge as context for new meaning

  • I.B.3 - Generating products that illustrate learning.

  • I.C.4 - Sharing products with an authentic audience.

Select Lessons or Create Your Own Lesson!