Design a letter-matching game with corresponding cover page.
Code drag-and-drop functionality for matching letters.
Record voice overs to guide players and enhance interaction.
Publish and share their matching games with classmates and younger students.
Key vocabulary
oxuppercaselowercase
Assessment
Formative
Use milestone checks, organizer responses, and daily test evidence to guide feedback.
Summative
The title and choices make the target letter and case relationship unmistakable, with readable and distinct distractors. The correct lowercase letter produces the success response, distractors do not, and the recorded directions accurately explain the game.
The student journey
This is a build — not a worksheet packet
Every lesson runs like the story students are about to make: read it, write it, build it, polish it, publish it. The printables scaffold each stage — the published Elementari project is the destination.
1
📖
Read
Students read a short, high-interest passage — a real-world hook, not a dry textbook definition — to spark ideas for what they'll make.
📖The Letter That Was an Ox
Turn the letter A upside down. Look closely. Do you see two horns and a long face? Thousands of years ago, A was not a letter at all. It was a drawing of an ox's head. People drew the ox to stand for a sound. Over many, many years, writers …
SourcesBritish LibrarySmithsonian Magazine — Who Invented the Alphabet?
In the studio, students bring the project to life — adding art and following the exact writing and coding steps shown below. The Studio Compass walks them through it, one step at a time.
🧭Studio CompassStep 1 / 8
Get Ready to Make Your Game 📝
See an example game in action! Use the worksheet (PDF or google doc ) to plan the matching game. You will choose a letter, create a sentence, select 2 additional lower case letters
Key words — tap to learnon page start block
Each step checks off & advances on its own
All 8 studio steps · dynamic to the project
1Get Ready to Make Your Game 📝~10 min
2Make Your Game's Cover Page! 👋~5 min
3Design Your Game Page ✍️ (1/2)~5 min
4Design Your Game Page ✍️ (2/2)~10 min
5Code the Drag-and-Drop Sound 🎵~10 min
6Make Your Letters Move 🖱️~5 min
7Give Your Game a Voice 🗣️~10 min
8Finish and Share Your Game 🤗~15 min
4
🔁
Polish
ongoing
Teacher and peer feedback pin right onto the project — students revise until it's ready to share.
Feedback on the project2 pins
🍎
Add one more sentence here so readers get the full picture.
👍 2Teacher
A
The interaction is clear — it helps the reader follow the project!
A couple of things to gather, a few quick steps to prep — then you're ready to hand it to students.
What you need
A device per student or pair
Internet connection
A microphone (for recording or speech-trigger activities)
Headphones or speakers
Prep · about 10 min
1Print the student kits
2Assign this lesson to your students
3Skim the build steps
Teacher background
What you need to know
Students learn that letters are ancient pictures, simplified by thousands of years of fast writing, and that uppercase and lowercase are two costumes for the same symbol. They apply this by building a game that helps a younger player see the pair — choosing a letter, designing a clear page, and recording a voice that guides the match.
Key terms
ox
a strong farm animal, like a big cow
uppercase
the big form of a letter, like A
lowercase
the small form of a letter, like a
Watch for these misconceptions
✕
The directions do not say whether to match shape, case, sound, or picture. →Rewrite the direction to name the exact relationship and point to the target area.
✕
A distractor triggers the success sound or the correct letter remains movable after matching. →Test each letter separately and verify which object owns the drag-over and draggable blocks.
Standards alignment
Aligned to the standards you teach
Every task maps to a specific standard, so planning and reporting are covered.
Tracking 7 frameworks: Common Core ELA, Common Core Math, NGSS +4
CCSS · ELA6CSTA6ISTE73 frameworks · 19 standards · DOK 3
CCSS · ELA
Common Core State Standards — English Language Arts
6 standards
CCSS.ELA-LITERACY.W.2.5
With guidance and support from adults and peers, focus on a topic and strengthen writing as needed by revising and editing.
CCSS.ELA-LITERACY.W.4.5
With guidance and support from peers and adults, develop and strengthen writing as needed by planning, revising, editing, rewriting, or trying a new approach.
Also addressedCCSS.ELA-LITERACY.W.2.6 · CCSS.ELA-LITERACY.SL.2.5 · CCSS.ELA-LITERACY.W.4.6 · CCSS.ELA-LITERACY.SL.4.5
CSTA
CSTA K–12 Computer Science Standards
6 standards
1B-AP-15
Test and debug a program or algorithm to ensure it runs as intended.
1A-AP-12
Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
Also addressed1B-AP-13 · 1A-AP-15 · 1B-AP-11 · 1B-AP-17
ISTE
ISTE Standards for Students
7 standards
ISTE 1.4.a
Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
ISTE 1.4.c
Students develop, test, and refine prototypes as part of a cyclical design process.
ISTE 1.6.d
Students publish or present content that customizes the message and medium for their intended audiences.
ISTE 1.5.d
Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Also addressedISTE 1.1.c · ISTE 1.6.b · ISTE 1.5.c
Full task-by-task mapping — including Depth of Knowledge — is in the answer key.
Differentiation & accessibility
Built to reach every learner
One lesson, three built-in paths — with accessibility baked into the materials, not bolted on afterward.
Extra support
Emerging readers & writers
Read-aloud and multilingual support in the Elementari build
Studio Compass highlights one task at a time — including the coding
Sentence frames and a word bank so it is never a blank page
On grade
The core lesson
The passage and storyboard exactly as written
Model answers and “look-fors” in the answer key
Self-check chips at every milestone
Ready for more
Extension & challenge
Challenge vocabulary and a real-world extension question
Deepen one existing page or interaction — without changing the required mechanics
A longer, evidence-based reflection prompt
Accessibility, built inPredictable step-by-step structureOne task at a time · Studio CompassHighlighted response areasLow-stimulation printMovement-friendly pacingDesigned so every student can design, write, and code — with ADHD, autism, and dyslexia in mind.
Questions
Teacher FAQ
Do I — or my students — need to know how to code?
No. Coding concepts are introduced in plain language exactly when students need them, and Studio Compass confirms each milestone so students keep moving without you troubleshooting. The teacher guide walks you through the whole build, answers included.
How long does this lesson take?
About 80, paced into 45-minute class periods. You can spread it out or compress it — students pick up where they left off, so it doesn't have to finish in one sitting.
What devices does this lesson work on?
Students can read, write, code, and publish on Chromebooks, iPads, tablets, laptops, or desktops. All they need is a modern browser — nothing to download or install.
What is Studio Compass?
Studio Compass is the step-by-step guide inside the Studio. It shows students what to do next, identifies the exact coding blocks they need, and confirms completed milestones so they can keep moving independently.
How does this lesson support different learners?
This lesson includes read-to-me with synchronized highlighting, a built-in glossary, and picture-based storyboarding, with writing and coding scaffolds you can dial up or down. Students can work with guided support or more independently — and still finish the same project.
Ready when you are
Bring this lesson to your class
Import your class, assign in one click, and watch them build — the whole kit comes with it.