How can thoughtful planning, design, and code make Letter Matching Game 📚 work for its audience?
The through-line for every task in this lesson.
Students will be able to
Design a letter-matching game with corresponding cover page.
Code drag-and-drop functionality for matching letters.
Record voice overs to guide players and enhance interaction.
Publish and share their matching games with classmates and younger students.
Key vocabulary
eventaudiodrag event
Assessment
Formative
Use milestone checks, organizer responses, and daily test evidence to guide feedback.
Summative
Assess the published Letter Matching Game 📚 with the analytic rubric.
The student journey
This is a build — not a worksheet packet
Every lesson runs like the story students are about to make: read it, write it, build it, polish it, publish it. The printables scaffold each stage — the published Elementari project is the destination.
1
📖
Read
Students read a short, high-interest passage — a real-world hook, not a dry textbook definition — to spark ideas for what they'll make.
📖Read Before You Build: Letter Matching Game 📚
An interactive game combines a clear idea with instructions that respond to an audience. In Letter Matching Game 📚, each page has a job and each milestone adds one testable part. The designer should make the expected action visible, predic…
SourcesCode.org — Programming Concepts and Tool DocumentationCode.org — Responding to User Input
In the studio, students bring the project to life — adding art and following the exact writing and coding steps shown below. The Studio Compass walks them through it, one step at a time.
🧭Studio CompassStep 1 / 8
Get Ready to Make Your Game 📝
See an example game in action! Use the worksheet (PDF or google doc ) to plan the matching game. You will choose a letter, create a sentence, select 2 additional lower case letters
Key words — tap to learnon page start block
Each step checks off & advances on its own
All 8 studio steps · dynamic to the project
1Get Ready to Make Your Game 📝~10 min
2Make Your Game's Cover Page! 👋~5 min
3Design Your Game Page ✍️ (1/2)~5 min
4Design Your Game Page ✍️ (2/2)~10 min
5Code the Drag-and-Drop Sound 🎵~10 min
6Make Your Letters Move 🖱️~5 min
7Give Your Game a Voice 🗣️~10 min
8Finish and Share Your Game 🤗~15 min
4
🔁
Polish
ongoing
Teacher and peer feedback pin right onto the project — students revise until it's ready to share.
Feedback on the project2 pins
🍎
Add one more sentence here so readers get the full picture.
👍 2Teacher
A
The interaction is clear — it helps the reader follow the project!
CCSS · ELA6CSTA6ISTE73 frameworks · 19 standards · DOK 3
CCSS · ELA
Common Core — English Language Arts
6 standards
CCSS.ELA-LITERACY.W.2.5
With guidance and support from adults and peers, focus on a topic and strengthen writing as needed by revising and editing.
CCSS.ELA-LITERACY.W.4.5
With guidance and support from peers and adults, develop and strengthen writing as needed by planning, revising, editing, rewriting, or trying a new approach.
Also addressedCCSS.ELA-LITERACY.W.2.6 · CCSS.ELA-LITERACY.SL.2.5 · CCSS.ELA-LITERACY.W.4.6 · CCSS.ELA-LITERACY.SL.4.5
CSTA
CSTA K–12 Computer Science
6 standards
1B-AP-15
Test and debug a program or algorithm to ensure it runs as intended.
1A-AP-12
Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
Also addressed1B-AP-13 · 1A-AP-15 · 1B-AP-11 · 1B-AP-17
ISTE
ISTE Standards for Students
7 standards
ISTE 1.4.a
Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
ISTE 1.4.c
Students develop, test, and refine prototypes as part of a cyclical design process.
ISTE 1.6.d
Students publish or present content that customizes the message and medium for their intended audiences.
ISTE 1.5.d
Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Also addressedISTE 1.1.c · ISTE 1.6.b · ISTE 1.5.c
Full task-by-task mapping — including Depth of Knowledge — is in the answer key.
Differentiation & accessibility
Built to reach every learner
One lesson, three built-in paths — with accessibility baked into the materials, not bolted on afterward.
Extra support
Emerging readers & writers
Read-aloud and multilingual support in the Elementari build
Studio Compass highlights one task at a time — including the coding
Sentence frames and a word bank so it is never a blank page
On grade
The core lesson
The passage and storyboard exactly as written
Model answers and “look-fors” in the answer key
Self-check chips at every milestone
Ready for more
Extension & challenge
Challenge vocabulary and a real-world extension question
Deepen one existing page or interaction — without changing the required mechanics
A longer, evidence-based reflection prompt
Accessibility, built inPredictable step-by-step structureOne task at a time · Studio CompassHighlighted response areasLow-stimulation printMovement-friendly pacingDesigned so every student can design, write, and code — with ADHD, autism, and dyslexia in mind.
Questions
Teacher FAQ
Do I need to know how to code?
No coding experience needed. Studio Compass guides students through Guided Steps — each names the exact block and checks itself off — while you facilitate.
What devices does it work on?
Any modern browser — laptops, Chromebooks, and tablets. Nothing to install.
Do my students need an account?
No student email addresses required. You roster your class in a couple of clicks, and students join with a simple class code.
Is it standards-aligned?
Yes — each lesson shows national frameworks and supported state codes from your Standards setting, with specific standards and DOK levels called out in the answer key.
Can students work at different levels?
Built-in read-aloud, sentence frames, and task-level word suggestions meet students where they are, and the self-checking steps let each student work at their own pace.
How do students share their work?
They submit to you for review; you publish the best to your class showcase, each with a public link.
Ready when you are
Bring this lesson to your class
Import your class, assign in one click, and watch them build — the whole kit comes with it.