Create an interactive lab safety game with coding! Students use Boolean logic to require goggles before entering the lab. Perfect for Grades 4–12 STEM.
Pacing
1 class · 60 min
Grade
Grade 7
Coding
Advanced
Students codePlayer ActionsOn Page StartConditionalsBoolean VariableNavigation
Opens a private practice project in the Studio — no account needed.
How do well-designed systems protect people from predictable human error?
Students will be able to
Design a science lab scene with a clickable safety item
Create a Boolean variable and set its value based on player actions
Use a Compare block to check if safety rules are followed
Add message feedback when the player forgets a safety item
Test, revise, and polish their game using peer review tools
Key vocabulary
gust lockhazardcheckliststall
Assessment
Formative
Use milestone checks, organizer responses, and daily test evidence to guide feedback.
Summative
The instructions name the lab context, required preparation, and reason accurately without implying that equipment removes all risk. Selecting the item changes the Boolean state, the gate blocks unprepared entry, and success/corrective feedback appears in the intended condition.
The student journey
This is a build — not a worksheet packet
Every lesson runs like the story students are about to make: read it, write it, build it, polish it, publish it. The printables scaffold each stage — the published Elementari project is the destination.
1
📖
Read
Students read a short, high-interest passage — a real-world hook, not a dry textbook definition — to spark ideas for what they'll make.
📖The Crash That Invented the Checklist
October 30, 1935. Wright Field, Ohio. The most advanced airplane in the world — Boeing's gleaming Model 299, a four-engine giant the newspapers called a "flying fortress" — accelerates down the runway for a demonstration flight in front of …
SourcesThe New Yorker — Atul Gawande, "The Checklist" (2007)Smithsonian National Air and Space Museum — "On. Set. Checked." (the Model 299 crash and the origin of the checklist)
In the studio, students bring the project to life — adding art and following the exact writing and coding steps shown below. The Studio Compass walks them through it, one step at a time.
🧭Studio CompassStep 1 / 7
Plan Your Scene
Use your Lab Simulation Writing Organizer to help plan ( make a copy ): What is your lab setting? What safety item do players need before entering the lab? View the Example Project
Key words — tap to learncreate boolean variables
Each step checks off & advances on its own
All 7 studio steps · dynamic to the project
1Plan Your Scene~20 min
2Title Page 🎬~5 min
3Lab Setting + Player Instructions 🧪~10 min
4Add Your Safety Item 🥽~10 min
5Locked Lab Logic ❌🔒~20 min
6Success Page 🎉~5 min
7Make it Look Awesome 🎨~20 min
4
🔁
Polish
ongoing
Teacher and peer feedback pin right onto the project — students revise until it's ready to share.
Feedback on the project2 pins
🍎
Add one more sentence here so readers get the full picture.
👍 2Teacher
A
The interaction is clear — it helps the reader follow the project!
A couple of things to gather, a few quick steps to prep — then you're ready to hand it to students.
What you need
A device per student or pair
Internet connection
Prep · about 10 min
1Print the student kits
2Assign this lesson to your students
3Skim the build steps
Teacher background
What you need to know
Students learn that under pressure and complexity, memory fails everyone — including the best-trained experts — so safety comes from designing checks into the process itself rather than trusting recall. They apply this by building a simulation whose lab literally cannot be entered until the required protection is found, and whose feedback teaches why the check exists instead of merely scolding.
Key terms
gust lock
a latch that holds an airplane's control surfaces still while it is parked
hazard
something with the potential to cause harm
checklist
a fixed list of checks completed in order so no step relies on memory
stall
the moment a wing loses lift, making the airplane fall instead of fly
Watch for these misconceptions
✕
The project treats one item as universal protection for every lab. →Name the particular lab setting and hazard, then state that the teacher's procedure determines required equipment.
✕
The READER can enter without selecting the item or remains locked after selecting it. →Display the Boolean state during testing and trace the click assignment before the comparison.
Standards alignment
Aligned to the standards you teach
Every task maps to a specific standard, so planning and reporting are covered.
Tracking 7 frameworks: Common Core ELA, Common Core Math, NGSS +4
CCSS · ELA10CSTA8ISTE11AASL34 frameworks · 32 standards · DOK 3
CCSS · ELA
Common Core State Standards — English Language Arts
10 standards
CCSS.ELA-LITERACY.W.7.2
Write informative/explanatory texts to examine a topic and convey ideas and information clearly.
CCSS.ELA-LITERACY.W.7.5
With guidance and support from peers and adults, develop and strengthen writing as needed by planning, revising, editing, rewriting, or trying a new approach.
CCSS.ELA-LITERACY.W.7.7
Conduct short research projects to answer a question, drawing on several sources and generating additional related questions when appropriate.
CCSS.ELA-LITERACY.W.7.8
Gather relevant information from multiple authoritative print and digital sources, assess source credibility and accuracy, quote or paraphrase while avoiding plagiarism, and follow a standard citation format.
Systematically test and refine programs using a range of student-created inputs.
3A-AP-16
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue.
2-AP-11
Create clearly named variables that represent different data types and perform operations on their values.
2-AP-13
Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs.
Also addressed3A-AP-19 · 2-AP-15 · 2-AP-19 · 3A-AP-23
ISTE
ISTE Standards for Students
11 standards
ISTE 1.4.a
Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
ISTE 1.4.c
Students develop, test, and refine prototypes as part of a cyclical design process.
ISTE 1.6.d
Students publish or present content that customizes the message and medium for their intended audiences.
ISTE 1.5.d
Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Also addressedISTE 1.3.a · ISTE 1.3.b · ISTE 1.1.c · ISTE 1.6.b · ISTE 1.6.c · ISTE 1.5.c · ISTE 1.3.d
AASL
AASL National School Library Standards
3 standards
AASL I.A.1
Learners display curiosity and initiative by formulating questions about a personal interest or a curricular topic.
Also addressedAASL I.B.1 · AASL I.B.3
Full task-by-task mapping — including Depth of Knowledge — is in the answer key.
Differentiation & accessibility
Built to reach every learner
One lesson, three built-in paths — with accessibility baked into the materials, not bolted on afterward.
Extra support
Emerging readers & writers
Read-aloud and multilingual support in the Elementari build
Studio Compass highlights one task at a time — including the coding
Sentence frames and a word bank so it is never a blank page
On grade
The core lesson
The passage and storyboard exactly as written
Model answers and “look-fors” in the answer key
Self-check chips at every milestone
Ready for more
Extension & challenge
Challenge vocabulary and a real-world extension question
Deepen one existing page or interaction — without changing the required mechanics
A longer, evidence-based reflection prompt
Accessibility, built inPredictable step-by-step structureOne task at a time · Studio CompassHighlighted response areasLow-stimulation printMovement-friendly pacingDesigned so every student can design, write, and code — with ADHD, autism, and dyslexia in mind.
Questions
Teacher FAQ
Do I — or my students — need to know how to code?
No. Coding concepts are introduced in plain language exactly when students need them, and Studio Compass confirms each milestone so students keep moving without you troubleshooting. The teacher guide walks you through the whole build, answers included.
How long does this lesson take?
About 90, paced into 45-minute class periods. You can spread it out or compress it — students pick up where they left off, so it doesn't have to finish in one sitting.
What devices does this lesson work on?
Students can read, write, code, and publish on Chromebooks, iPads, tablets, laptops, or desktops. All they need is a modern browser — nothing to download or install.
What is Studio Compass?
Studio Compass is the step-by-step guide inside the Studio. It shows students what to do next, identifies the exact coding blocks they need, and confirms completed milestones so they can keep moving independently.
How does this lesson support different learners?
This lesson includes read-to-me with synchronized highlighting, a built-in glossary, and picture-based storyboarding, with writing and coding scaffolds you can dial up or down. Students can work with guided support or more independently — and still finish the same project.
Ready when you are
Bring this lesson to your class
Import your class, assign in one click, and watch them build — the whole kit comes with it.