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Elementari

Dragon Says: Code Voiceovers 🐉

Designed by:

Introduction

Start a magical journey into the world of design and animation! Let's create a scene where a dragon shares a secret message. Ready to let your imagination soar and bring the dragon to life? 🐉✨

Subjects:
Grades: K-5
Estimated Time For Completion: 24 mins
Hardware required: Computer or Tablet Speaker Microphone

Objectives

Students will:

  • Design the scene of the dragon.
  • Code the dragon to fly with the Animate coding block.
  • Code their recorded voiceover to play when the reader clicks on the dragon.

Code Stories and Games with Elementari

Elementari’s platform allows students to design scenes with text, images, and backgrounds. They will use visual coding to code their recorded voiceover to play, making their dragon speak. This approach makes coding fun and develops creative and technical skills.

New to Elementari? Click on the orange Start button to jump right into the lesson for free. Check out our Getting Started Guide for an overview of how Elementari works with your class. Get started for free for up to 35 student accounts.

Coding Concepts Covered

Function in Parallel Functions in Sequence Voice Recording

Student Instructions

1. Summon Your Dragon & Set the Scene! 🌄 (3 mins)

Step into a magical world of design and animation! We're going to make a dragon share a secret message. Let's get creative and watch our dragon come to life! 🐉✨

2. Type & Design Your Message! 📜 (8 mins)

Write the words "The dragon says…" and try out different letter styles, sizes, and colors. Make your words stand out by having it above a black or white rectangle!

3. Code your dragon to fly! (5 mins)

Use the "Animate" function block to make your dragon look like it's flying when the page starts!

4. A Dragon's Tale! 🗣️ (8 mins)

What does the dragon say? Record a short message. Let's code the message to pay when someone clicks on your dragon!

Project Example for Students

Play through this lesson's example project created on Elementari. Use this example to guide and motivate your students.

Standards

CSTA K-12 Computer Science Standards (2017)

Algorithms & Programming

  • 1B-AP-10 - Create programs that include sequences, events, loops, and conditionals.

  • 1B-AP-11 - Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.

  • 1B-AP-12 - Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.

  • 1B-AP-15 - Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.

  • 1A-AP-08 - Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.

  • 1A-AP-14 - Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.

  • 1A-AP-10 - Develop programs with sequences and simple loops, to express ideas or address a problem.

  • 1A-AP-11 - Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.

  • 1A-AP-12 - Develop plans that describe a program’s sequence of events, goals, and expected outcomes.

ISTE Student Standards

Creative Communicator

  • 6b - Students create original works or responsibly repurpose or remix digital resources into new creations.

  • 6d - Students publish or present content that customizes the message and medium for their intended audiences.

  • 6c - Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

Computational Thinker

  • 5a - Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.

Innovative Designer

  • 4a - Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

  • 4d - Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

  • 4c - Students develop, test and refine prototypes as part of a cyclical design process.

  • 4b - Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

AASL Standards

Inquire

  • I.A.2 - Recalling prior and background knowledge as context for new meaning

  • I.B.3 - Generating products that illustrate learning.

  • I.C.4 - Sharing products with an authentic audience.

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