Lessons/Animated Yeti Adventure ❄️

Animated Yeti Adventure ❄️

Coding and Technology

Students write a concise yeti-story opening and code a sequence from idle to running, movement across the scene, and a final idle state.

Pacing
1 class · 31 min
Grade
Grade 7
Opens a private practice project in the Studio — no account needed.
Teacher's Kit included — Lesson Plan · Student Kit · Answer Key · Rubric · See what's inside
Animated Yeti Adventure ❄️

Lesson cover illustration

Standards-aligned
CCSS · ELACSTAISTEDOK 3
Lesson at a glance
?
?Essential question

How does the order of actions create meaning?

Students will be able to
  • Design the scene with the yeti character.
  • Animate a yeti character using functions in sequence.
  • Code event-driven interactions, like 'on click' events, to make the yeti speak.
Key vocabulary
sequenceframegallop
Assessment
Formative
Use milestone checks, organizer responses, and daily test evidence to guide feedback.
Summative
The opening establishes a setting, goal, and reason for the yeti's movement. The animation progresses visibly from idle to run to travel to a settled ending without contradictory timing.
The student journey

From reading to an interactive project

Elementari is a browser-based tool for creating illustrated, interactive stories and projects. Students plan their writing in the Student Kit, then add it to a digital project in the editor, called Studio.

1
📖

Read

The reading provides background knowledge or a model of writing for students to draw on. The lesson plan explains its connection to the project.

📖The Horse That Broke Every Painting

In 1878, on a California racetrack, a photographer lined up twelve cameras to settle an argument. When a horse gallops, do all four hooves ever leave the ground at the same time? Human eyes could not tell — the legs moved too fast. So Eadwe…

Sourcesloc.govsi.edu
Read the full passage
2
✏️

Write & plan

Students use the Student Kit's storyboard to plan and draft their project. Choose High Support, Guided Support, or Independent to adjust the writing scaffolds.

Student mission

Bring a yeti to life in an animated adventure scene where every move tells the story.

2Student Kit · sneak peek
High Support
Picture a yeti alone in ___. Right now, all it wants is ___ — but there's a problem standing in the way: ___.
Key Words from the Passagesequenceframegallop
Glossary  a kid-friendly definition for every key term
3
🎨

Design & code

The main eventvaries by project

In the studio, students bring the project to life — adding art and following the exact writing and coding steps shown below. The Studio Compass walks them through it, one step at a time.

🧭Studio CompassStep 1 / 5
Summon the Yeti & Set the Scene 🌲
Add the yeti animation object and set the stage for your story by selecting a suitable background.
Key words — tap to learnon page start block
Each step checks off & advances on its own
All 5 studio steps · dynamic to the project
1Summon the Yeti & Set the Scene 🌲
2Begin Your Tale! 📖
3Animate Your Yeti (1/3)
4Animate Your Yeti (2/3)
5Animate Your Yeti (3/3)
4
🔁

Polish

ongoing

Teacher and peer feedback pin right onto the project — students revise until it's ready to share.

Feedback on the project2 pins
🍎
Add one more sentence here so readers get the full picture.
👍 2Teacher
A
The interaction is clear — it helps the reader follow the project!
⭐ 3Peer
One-tap repliesNice work!Add detail
5
🚀

Publish

The payoff

Students finish and test their projects. Work submitted through a class goes to the teacher for review; publishing a project makes it public with a shareable link.

🎉When a project is published
A project made by your student
PublishedPublic project link
The Teacher's Kit

The printables that power the build

Open these resources as web pages, then use Print to print them or save a PDF. The Student Kit supports the writing; Studio provides the on-screen build steps.

Open print-ready resources
Start hereTeacher-facing

Lesson Plan

Your teaching plan: learning goals, lesson timing, discussion questions, assessment and coaching notes. Students follow the build steps in Studio.

Web page - print or save as PDF
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Before you teach

Prep before class

A couple of things to gather, a few quick steps to prep — then you're ready to hand it to students.

What you need
  • One device per student or pair
  • Internet connection
  • Student Kit or printed organizer
  • A device per student or pair
Prep before class
  1. 1Preview the designated builder story.
  2. 2Review the ordered milestones and Student Kit.
  3. 3Decide whether students work independently or in pairs.
Teacher background

What you need to know

Key terms
sequence
actions or images arranged in a deliberate order
frame
one single still picture inside a moving sequence
gallop
a horse's fastest run, where all four hooves leave the ground
Watch for these misconceptions
✕
The narration names a goal that the animation cannot show. → Revise the goal so crossing the scene is a meaningful response.
✕
Animations overlap, reset abruptly, or run in the wrong order. → Test one block at a time, then reconnect the sequence in the same order as the storyboard.
Standards alignment

Aligned to the standards you teach

Every task maps to a specific standard, so planning and reporting are covered.

Tracking 7 frameworks: Common Core ELA, Common Core Math, NGSS +4
21st-century skillsCritical ThinkingCommunicationCreativityCoding
CCSS · ELA3CSTA4ISTE83 frameworks · 15 standards · DOK 3
CCSS · ELA
Common Core State Standards — English Language Arts
3 standards
CCSS.ELA-LITERACY.W.7.3

Write narratives to develop real or imagined experiences or events using effective technique, relevant descriptive details, and clear event sequences.

CCSS.ELA-LITERACY.W.7.5

With guidance and support from peers and adults, develop and strengthen writing as needed by planning, revising, editing, rewriting, or trying a new approach.

Also addressedCCSS.ELA-LITERACY.W.7.6
CSTA
CSTA K–12 Computer Science Standards
4 standards
2-AP-17

Systematically test and refine programs using a range of student-created inputs.

2-AP-13

Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs.

Also addressed2-AP-15 · 2-AP-19
ISTE
ISTE Standards for Students
8 standards
ISTE 1.4.a

Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.

ISTE 1.4.c

Students develop, test, and refine prototypes as part of a cyclical design process.

ISTE 1.6.d

Students publish or present content that customizes the message and medium for their intended audiences.

ISTE 1.5.d

Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

Also addressedISTE 1.1.c · ISTE 1.6.b · ISTE 1.6.c · ISTE 1.5.c

Full task-by-task mapping — including Depth of Knowledge — is in the answer key.

Differentiation & accessibility

Choose the writing support

These are the three support options in the Student Kit. Choose the scaffolds students need while keeping the same project.

High Support

More writing scaffolds
  • Sentence frames break the response into manageable parts
  • Supplied words and ideas help students get started
  • Students still have space to write their responses

Guided Support

A starting point for writing
  • Task prompts and selected sentence starters
  • Writing cues and word banks where supplied
  • Space to develop each response

Independent

Less scaffolding
  • The same project and required writing tasks
  • Open response space without the support frames
  • Students develop their own wording
Accessibility, built inPredictable step-by-step structureOne task at a time · Studio CompassHighlighted response areasLow-stimulation printMovement-friendly pacingDesigned so every student can design, write, and code — with ADHD, autism, and dyslexia in mind.
Questions

Teacher FAQ

Do I — or my students — need to know how to code?

No prior coding knowledge is required to start. Students follow on-screen build steps in Studio. Coding difficulty describes the project's complexity; teachers may still need to help students test and revise. The lesson plan supports teaching, and the Answer Key provides sample writing responses.

How long does this lesson take?

About 31, paced into 45-minute class periods. You can spread it out or compress it — students pick up where they left off, so it doesn't have to finish in one sitting.

What devices does this lesson work on?

Use a Chromebook, laptop, desktop or tablet with a modern browser and an internet connection. The project editor does not support phones. Try the build on your class devices before teaching.

What is Studio Compass?

Studio Compass is the step-by-step guide inside the Studio. It shows students what to do next, identifies the exact coding blocks they need, and confirms completed milestones so they can keep moving independently.

How does this lesson support different learners?

The Student Kit has High Support, Guided Support and Independent writing profiles. They change the amount of scaffolding for the same project. Choose a profile in the kit before printing, and use the lesson plan's differentiation suggestions.

Ready when you are

Bring this lesson to your class

Import your class, assign in one click, and watch them build — the whole kit comes with it.

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Animated Yeti Adventure ❄️
Grade 7 · 1 class · 31 min