Lessons you assign. Projects your students build.
Every lesson turns a topic into an interactive story or game — with a complete, standards-aligned Teacher Kit.
Grade 5Journey of a Meltwater Drop
Students author a four-page interactive story that follows one Sierra Nevada meltwater drop from snowpack to its destination. The finished project autoplays background music on the cover and ends with a drag interaction that reveals a final written explanation of where the drop goes.
Grade 8Diary imagining an alternative boarding decision on the Dartmouth
Students create a first-person historical fiction diary by a woman who boarded the Dartmouth at night. They design a cover, write a build-up entry showing doubts and an alternative method for handling the tea, then write a final entry that states what actually happened and compares it with their character's choice.
Grade 5A droplet leaves the lake: evaporation
Students author a short interactive story in a droplet's voice about evaporation. The cover plays music automatically when opened; the final page lets readers drag a droplet image to reveal the written ending describing the droplet rising.
Pratiquer la question de prix à voix haute
Les élèves créent une courte histoire interactive dans un marché. Ils écrivent le dialogue entre l'acheteur et le vendeur, ajoutent une musique de fond et enregistrent la réponse du vendeur. Le lecteur dit la question sur le prix et entend la réponse.
After the memorial: how communities remember
Students write a printed program and leaflet that explain the new Walter Tull memorial and its meaning; they add images, set cover music to autoplay, and code a click that reveals an elder's written response at the unveiling.
Okavango: pick where to monitor the flood-fed green strips
Students build a short interactive story that puts a field observer on two possible observation posts in the Okavango. Readers click to choose a route, drag to trigger a scene payoff, and students write narration that explains how sunlight stored in plants moves to impala and then to cheetahs.
Grade 5Stones That Bring Wells Back
Teachers guide students to build a short interactive story about Ralegan Siddhi and subtropical rainfall. The author creates a cover that autoplays music and an ending where the reader drags a stone to reveal an animated explanation of how storing runoff helped wells.
Grades 3–8Name Your Hero and Choose Your Path
In this Hour of Code lesson, students will create an interactive fantasy story that stars the player as the hero. They’ll code a text box to ask the player for their name, choose a magical item, and set a character role based on that choice. Using text variables, click events, and template-based storytelling, students will design a short adventure that changes based on player input—building both creativity and coding skills.
Grades 3–8Cookie Clicker Game
In this Hour of Code lesson, students will create a fun interactive Cookie Clicker game. They'll design a cookie that increases a counter when clicked, animate it with a bounce effect, and reward the player after reaching a target number of clicks.
Grades 7–8Open The Treasure Chest
Design an interactive treasure-hunting story where the player must find a hidden item before opening a locked chest. Students write scenes, build suspense, and guide their reader through a mysterious setting using narration, visuals, and interactive buttons. Using simple logic blocks and a Boolean variable, they "lock" the chest until the correct key is found. This creative project blends cause-and-effect reasoning with storytelling — perfect for ELA, game-based learning, or cross-curricular coding.
Grades 7–10Lab Safety Simulation
Create a fun and interactive lab safety simulation where students code a mini-game that teaches safety rules before starting an experiment. Players must find safety gear like goggles or gloves before entering the lab. Using simple logic blocks and a Boolean variable, students design scenes where the lab stays “locked” unless the correct item is clicked. This engaging coding project builds decision-making, cause-and-effect reasoning, and interactive storytelling — perfect for science or STEM classes.
Grades 7–10'This or That' Personality Quiz
Design a fun and interactive “This or That?” personality quiz using simple coding! In this creative project, students write three playful questions, create answer buttons, and use number variables to track points for each personality type. At the end, they code a result page using logic blocks to reveal a custom message. This beginner-friendly lesson combines writing, critical thinking, and coding — perfect for middle schoolers learning how to build their own interactive games and quizzes.