Banque de leçons

Des leçons à attribuer. Des projets à créer.

Chaque leçon transforme un sujet en histoire interactive ou en jeu, avec un dossier pédagogique complet et aligné sur les normes.

49 leçons
Grade 5
Science

Stones That Bring Wells Back

Teachers guide students to build a short interactive story about Ralegan Siddhi and subtropical rainfall. The author creates a cover that autoplays music and an ending where the reader drags a stone to reveal an animated explanation of how storing runoff helped wells.

1 class
Grades 3–4
Language Arts

Hello Again: Voice Your Goals

Welcome back! In this project, you'll make a two-page interactive story to show something new about yourself and a goal you have for the school year. You'll use pictures, voice, and or animation to help others understand who you are and what you're excited about.

1 classCSTA
Grades 3–8
Coding & Tech

Name Your Hero and Choose Your Path

In this Hour of Code lesson, students will create an interactive fantasy story that stars the player as the hero. They’ll code a text box to ask the player for their name, choose a magical item, and set a character role based on that choice. Using text variables, click events, and template-based storytelling, students will design a short adventure that changes based on player input—building both creativity and coding skills.

1 class
Grades 3–8
Coding & Tech

Cookie Clicker Game

In this Hour of Code lesson, students will create a fun interactive Cookie Clicker game. They'll design a cookie that increases a counter when clicked, animate it with a bounce effect, and reward the player after reaching a target number of clicks.

1 class
Grades 7–8
Language Arts

Open The Treasure Chest

Design an interactive treasure-hunting story where the player must find a hidden item before opening a locked chest. Students write scenes, build suspense, and guide their reader through a mysterious setting using narration, visuals, and interactive buttons. Using simple logic blocks and a Boolean variable, they "lock" the chest until the correct key is found. This creative project blends cause-and-effect reasoning with storytelling — perfect for ELA, game-based learning, or cross-curricular coding.

3 classes
Grades 7–10
Science

Lab Safety Simulation

Create a fun and interactive lab safety simulation where students code a mini-game that teaches safety rules before starting an experiment. Players must find safety gear like goggles or gloves before entering the lab. Using simple logic blocks and a Boolean variable, students design scenes where the lab stays “locked” unless the correct item is clicked. This engaging coding project builds decision-making, cause-and-effect reasoning, and interactive storytelling — perfect for science or STEM classes.

2 classesCSTA
Grades 7–10
Coding & Tech

'This or That' Personality Quiz

Design a fun and interactive “This or That?” personality quiz using simple coding! In this creative project, students write three playful questions, create answer buttons, and use number variables to track points for each personality type. At the end, they code a result page using logic blocks to reveal a custom message. This beginner-friendly lesson combines writing, critical thinking, and coding — perfect for middle schoolers learning how to build their own interactive games and quizzes.

3 classesCSTA
Grades 3–8
Language Arts

Personality Quiz Game

In this fun mini coding lesson, students become quiz game designers ! They write one silly quiz question, create two answer buttons, and code a text variable that stores the player’s result. They design a page, add visuals, and test their quiz with different choices — combining simple writing, logic, and interactive design.

1 classCSTA
Grades 7–10
Language Arts

Teacher Thank-You Message Generator

In this quick Hour of Code project, students become game designers. They write a short, fun thank-you message for a teacher, then code two text variables to let the teacher personalize the message. The final message uses player inputs to change each time — combining thoughtful tone with basic coding logic.

1 classCSTA
Grades 7–8
Language Arts

Poem Generator: Simile & Metaphor

In this creative lesson, students write a short poem that uses one simile and one metaphor, then add two fill-in-the-blank inputs to let the player personalize it. They’ll choose a mood, use vivid vocabulary, and code the blanks with variables in Elementari — so every read-through changes!

1 classCSTA
Grades 3–8
Language Arts

Fill-in-the-Blank Story Game: Adjective + Noun

In this quick, silly storytelling activity, students become game designers ! They write a short story with two blanks — an adjective and a noun — that a player fills in. Students code their story using variables to store and show the player’s words. The final story is short, funny, and different every time.

1 classCSTA
Grades 7–8
Language Arts

U.S. Landforms Interactive Map

Explore how landforms shape life across the United States in this interactive geography and coding project. In this lesson, you’ll research real U.S. landforms, write about how they formed and how people interact with them, then build a clickable map using Elementari. You'll use simple code blocks so that when a character is dragged over a landform, it opens a new page filled with your writing, visuals, and sounds.

5 classesCSTA
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